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 New DK Tanking Rune choice

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Elder Fivoh
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Elder Fivoh


Number of posts : 612
Age : 39
Location : Metairie, LA
Registration date : 2008-04-14

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PostSubject: New DK Tanking Rune choice   New DK Tanking Rune choice Icon_minitimeTue Jan 13, 2009 12:57 pm

New Death Knight Rune

Rune of the Stoneskin Gargoyle -- Affixes your two-handed rune weapon with a rune that increases Defense by 25 and total Stamina by 2%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Have fun you DK tanks you! Also you have the Stam to wep enchant to look forward to as well Smile
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yyrkoon
Lord Prophet
Lord Prophet
yyrkoon


Number of posts : 842
Location : HELL, 3 lights down from Satan
Registration date : 2008-05-15

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PostSubject: Re: New DK Tanking Rune choice   New DK Tanking Rune choice Icon_minitimeTue Jan 13, 2009 1:05 pm

You can not have a rune and an enchant on your weapon.
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Nickoli
Grrwraraaarara
Grrwraraaarara
Nickoli


Number of posts : 286
Age : 38
Registration date : 2008-04-14

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PostSubject: Re: New DK Tanking Rune choice   New DK Tanking Rune choice Icon_minitimeTue Jan 13, 2009 1:12 pm

Yeah, but who needs a 75 Stam enchant when you get 2% Stam in addition to 25 Defense. Not rating, either, straight Defense =D
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Elder Fivoh
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Elder Fivoh


Number of posts : 612
Age : 39
Location : Metairie, LA
Registration date : 2008-04-14

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PostSubject: Re: New DK Tanking Rune choice   New DK Tanking Rune choice Icon_minitimeTue Jan 13, 2009 2:51 pm

It is a little OP. And yyrk thank you, i can see how the original post would suggest both.
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Nickoli
Grrwraraaarara
Grrwraraaarara
Nickoli


Number of posts : 286
Age : 38
Registration date : 2008-04-14

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PostSubject: Re: New DK Tanking Rune choice   New DK Tanking Rune choice Icon_minitimeTue Jan 13, 2009 4:00 pm

Actually, consider this: Death Knights don't have the same level of Defensive talents as Warriors and Paladins, or even Druids, and also unlike Warriors and Paladins, they lose out on the major stats buff of having a one-hander and shield, which can be made up for by having two one-handers, but two one-handers means double the chance to get parried, and therefore take more damage. And yes, Expertise, but as a tank you can't give Expertise priority over Defense, cause then you just fail and die.

It is, however, now a mandatory rune for tanking, eliminating the ability to really choose between your runes. And then, Death Knights should never be using weapon enchants anyways (you know, enchants other than their runes).

^_^
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